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Pillars of eternity multiplayer coop mod
Pillars of eternity multiplayer coop mod







pillars of eternity multiplayer coop mod
  1. Pillars of eternity multiplayer coop mod Pc#
  2. Pillars of eternity multiplayer coop mod iso#
pillars of eternity multiplayer coop mod

You find out it can be different, but most the times it is a waste of time and doesn't feel smooth and more a burden to try. sounds great right? Well then you become a slave to both always trying to talk to see if there is something there for each of you or not. You notice sometimes you talking has a different result in them talking. Now sure you don't have to do this, but to me when you start bringing multiple heroes into the party and wanting to do quest lines together, it gets messy. Personally I would have you and your buddy flip a coin to see who becomes the leader.

Pillars of eternity multiplayer coop mod iso#

To me whatever flaws it has and it has some, it is still the best coop iso crpg experience you can have. when my friend is able to flash the writ and pass right through, only to have my character immediately have to pass the exact same check, fail, and be forced into killing the guards that just told my friend a few seconds prior that all was well and that we could pass.įirst, if someone suggests this game handles coop poorly, remember next to nobody even attempts coop in iso crpgs. But those instances aside, the immersion is pretty broken when things like the Driftwood guard experience happen. If one person fails a check that has no consequence other than "you fail to unlock X option", sometimes the other player can try the same thing. To be sure, sometimes it's worked in our favour.

Pillars of eternity multiplayer coop mod Pc#

Is there something we're doing wrong? Is there someway for his PC to essentially say to a guard "hey this writ I have is not just for me and my NPC companion, but also for this other PC and their compainion as well, since we're all in the same party"? Or are we going to essentially be forced to do all these sorts of persuasion checks twice, if we both want to get past something? But even as I followed right along on his heels, the dogs and guards also stopped me, forced me into the same conversation-and, lacking the writ of passage myself, I ended up failing the check and we were forced to kill the guards. This allowed him to leave through the western exit, past the two guards and their source hounds. Similarly, in Driftwood in Act II, he received a writ of passage as a part of the magister quest. Failing that check, now I was left to navigate the maze alone from the entrance, while he had to choose between working through it backwards towards me-or using a waypoint and meeting back up with my PC, and giving up any advantage received from being ported forward. And when I approached the gargoyle guardian, lacking the item in my own inventory, I had to go through the same dialogue my friend did. His PC had a ring or some such on him, so the gargoyle guarding the entrance sent him straight through the maze-leaving me behind. We first noticed the game really treating he and I separately when we found the Keep in chapter 1. Is there some workaround to the game treating two players in a co-op game as different parties? My friend and I are engaged in our first playthrough, and this is causing a small amount of strife.









Pillars of eternity multiplayer coop mod